Instead of compatibility with existing software, PicoGUI is focusing on an innovative architecture especially well suited to handheld computers, PDAs, cellphones, and other embedded systems. You can create large feature-packed binaries for the desktop, or simpler configurations for a wide range of embedded systems. Modularity PicoGUI is designed to be tweaked and configured at compile-time to create a system that's right for any application. Creativity PicoGUI is a chance to completely rethink the design behind a GUI system and try new things. ![]() This makes it easy to change the look and feel of an app, and for all apps to be consistent with each other. Consistency PicoGUI makes it easy for developers to separate presentation, layout, and content. So why go to all this trouble if the same functionality can be had using existing software? Scalability PicoGUI applications can very easily be moved between a wide variety of platforms. In the X Window System, for example, PicoGUI would be roughly equivalent to: ![]() It is not a widget toolkit or a window server, though it provides features similar to both. Micah and Lalo are available to review and merge patches and even to grant svn access to the codebase. In short, what the project needs to continue to exist is more developers. However, there are still people who are interested in seeing continued development and who believes in PicoGUI - Lalo for one thinks PicoGUI is one of the best things in its category, and plans to continue making releases as necessary. ![]() The only other developer (Lalo Martins, who wrote this section of the page) is busy with other stuff more directly related to the acquisition of food and maintenance of roof. This means development is all but halted. Current statusĪs you can see here Micah (the original author of PicoGUI) is disinterested with the project. Rules: 3 shots, jumping, ricochet, CTF, HiX map with "lava" ground.PicoGUI is an Open Source project to create a new GUI architecture designed to be usable on systems Rules: 3 shots, jumping, ricochet, CTF, overlord or Babel map. Match Length: 30 minutes or first to 5 caps and ahead of the other team by at least 2 caps Rules: 2 shots, jumping, ricochet, soccer field map. Rules: Depends on the map which one plays on. Match Length: Depends on the map which one plays on. Rules: 3 shots, no jumping, no ricochet, CTF, Pillbox map. Rules: 3 shots, jumping, ricochet, CTF, Babel or a map that changes every week (which can have different rules). Rules: 3 shots, jumping, ricochet, CTF, HiX map. Rules: 2 shots, no jumping, ricochet, CTF, randomly generated map. 1vs1 League Ĭlassic & fancy style: -> FFA mode, 2 shots, ricochet, no jumping, no superflags, small randomly generated map hix style -> FFA mode, 3 shots, ricochet, jumping, no superflags, hix map Defunct Leagues Ducati League Pillbox: 3 shots, no jumping, no ricochet, CTF, Pillbox map. HiX: 3 shots, jumping, ricochet, CTF, HiX map. Dupi: 2 shots, no jumping, ricochet, CTF. Ducati: 2 shots, no jumping, ricochet, CTF, randomly generated map. Please refer to BZFlag on IRC for help on using IRC.īabel: 3 shots, jumping, ricochet, CTF, Babel. Most of the IRC channels for each league are situated on the freenode network. Please use the same callsign for matching that you have register on the league site. Some leagues may require that you be added to a list by an admin before you are allowed to talk/spawn on match servers. ![]() To join a league click on one of the links below and register your callsign.
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